Without Hyper-Threading, our simulated dual-core was able to offer framerates higher than 60fps. And, as we can clearly see, the game does not require a high-end CPU. In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. We also used the Dynamic Resolution Disabler Mod which is a must for gaming at higher framerates at native resolutions. For our CPU benchmarks, we used the first area in Chapter Two (which has a lot of NPCs on screen). For our GPU benchmarks, we used the first area in Chapter One. This is a big letdown, so that’s a yellow card.Ĭontrary to Final Fantasy XV, Final Fantasy 7 Remake does not feature any in-game benchmark tool. Not only that, but Dynamic Resolution Scaling is enabled by default, and there is no option to disable it. Hell, the game has more options for HDR than for adjusting its graphics settings. PC gamers can only adjust the quality of Textures and Shadows. We also used Windows 10 64-bit, the GeForce 497.09 and the Radeon Software Adrenalin 2020 Edition 21.12.1 drivers.Īs we’ve already reported, Final Fantasy 7 Remake Intergrade comes with the most barebones graphics settings. Powered by Unreal Engine 4, it’s time now to benchmark this new FF game and see how it performs on the PC platform.įor this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3800Mhz, AMD’s Radeon RX580, RX Vega 64, RX 6900XT, NVIDIA’s GTX980Ti, RTX 2080Ti and RTX 3080. Then again, the original game was also guilty of that.Square Enix has just released Final Fantasy 7 Remake Intergrade on PC. The game is super duper anime, though, so there’s a certain amount of tropeyness to the character portrayals that will irk some folks. Plus, you can always go back once you replay the game in hard mode (complete with different enemy strengths and arrangements) after finishing the story.ĭespite the much slower pace, I greatly enjoy the narrative and characters here. The game also does an excellent job of letting you know that you will miss these things if you move on, which makes it hard to lose out on anything if you’re looking to see it all. There are, however, instances where sidequests pop up, and you can choose to do them if you wish. Final Fantasy VII Remake Intergrade is quite linear, but so was the Midgar section in FFVII. If you’ve played the original but not its remake, think of it as if someone took the classic game and used it as an outline before filling in hours and hours of details. This is, of course, an extremely granular look at the story of Final Fantasy VII. The general consensus is, of course, that the game is well worth it despite effectively only covering an early section of the 1997 original. It could easily have sold over 10 million copies at this point. I’ll do some of that, but this game already has nearly 200 professional reviews, and has sold over 5 million copies on PlayStation 4 alone - less than half a year after its release. I could talk about my feelings regarding experiencing this story with so much added detail, or battling through classic enemy encounters while using astoundingly rendered versions of characters I’ve loved for most of my life. Part of me wants to just do a normal review for this game. So that’s the best way to shut off any internal brain alarms. Final Fantasy VII Remake Intergrade isn’t just good, though - it’s fantastic. Of course, it all depends on the product being good. There’s no worrying about whether anything will resonate with players or catch on. Fans get to spend dozens of hours diving deeply into a world they’ve been enthralled with for decades, and Square Enix gets to sell them multiple highly-anticipated games. Looking at it from a financial and fan service angle, Square Enix returning to the well of (arguably) its most-loved game makes sense.
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